Use let-else to return early and reduce indentation
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@ -519,111 +519,109 @@ impl BridgeAuth {
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) -> ReplaceSuccess {
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let mut res = ReplaceSuccess::NotFound;
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let reachable_bridges = &self.bridge_table.reachable.clone();
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match reachable_bridges.get(bridge) {
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Some(positions) => {
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if let Some(replacement) = available_bridge {
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for (bucketnum, offset) in positions.iter() {
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let mut bridgelines = match self.bridge_table.buckets.get(bucketnum) {
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Some(bridgelines) => *bridgelines,
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None => return ReplaceSuccess::NotFound,
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};
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assert!(bridgelines[*offset] == *bridge);
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bridgelines[*offset] = *replacement;
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self.bridge_table.buckets.insert(*bucketnum, bridgelines);
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// Remove the bridge from the reachable bridges and add new bridge
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self.bridge_table
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.reachable
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.insert(*replacement, positions.clone());
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// Remove the bridge from the bucket
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self.bridge_table.reachable.remove(bridge);
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}
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res = ReplaceSuccess::Replaced
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} else if !self.bridge_table.unallocated_bridges.is_empty() {
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let replacement = &self.bridge_table.unallocated_bridges.pop().unwrap();
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for (bucketnum, offset) in positions.iter() {
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let mut bridgelines = match self.bridge_table.buckets.get(bucketnum) {
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Some(bridgelines) => *bridgelines,
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// This should not happen if the rest of the function is correct, we can assume unwrap will succeed
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None => return ReplaceSuccess::NotReplaced,
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};
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assert!(bridgelines[*offset] == *bridge);
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bridgelines[*offset] = *replacement;
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self.bridge_table.buckets.insert(*bucketnum, bridgelines);
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self.bridge_table
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.reachable
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.insert(*replacement, positions.clone());
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// Remove the bridge from the bucket
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self.bridge_table.reachable.remove(bridge);
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}
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res = ReplaceSuccess::Replaced
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} else if !self.bridge_table.spares.is_empty() {
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// First get the bucketnums for the replacement bridge in case it is a spare
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let mut bucketnums: Vec<u32> = Vec::new();
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for (bucketnum, _) in positions.iter() {
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bucketnums.push(*bucketnum);
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}
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// Get the first spare and remove it from the spares set.
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let mut spare = *self.bridge_table.spares.iter().next().unwrap();
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// Check that the first spare in the list of spares is not the one to be replaced
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if bucketnums.contains(&spare) {
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// If it is, take the last spare instead
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spare = *self.bridge_table.spares.iter().last().unwrap();
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// If this is the same bucketnum, there is only one spare bucket with the bridge
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// to be replaced in it, so don't replace it.
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if bucketnums.contains(&spare) {
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res = ReplaceSuccess::NotReplaced;
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return res;
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}
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}
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self.bridge_table.spares.remove(&spare);
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self.bridge_table.recycleable_keys.push(spare);
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// Get the actual bridges from the spare bucket
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let spare_bucket = match self.bridge_table.buckets.remove(&spare) {
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Some(spare_bucket) => spare_bucket,
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// This should not happen if the rest of the functions are correct, we can assume unwrap will succeed
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None => return ReplaceSuccess::NotReplaced,
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};
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// Remove the spare bucket uid from the keys map
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self.bridge_table.keys.remove(&spare);
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let mut replacement: &BridgeLine = &BridgeLine::default();
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// Make the first spare the replacement bridge, add the others to the set of
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// unallocated_bridges
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for spare_bridge in spare_bucket.iter() {
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if replacement.port > 0 {
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self.bridge_table.unallocated_bridges.push(*spare_bridge);
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// Mark bucket as unreachable while it is unallocated
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self.bridge_table.reachable.remove(spare_bridge);
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} else {
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replacement = spare_bridge;
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}
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}
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for (bucketnum, offset) in positions.iter() {
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let mut bridgelines = match self.bridge_table.buckets.get(bucketnum) {
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Some(bridgelines) => *bridgelines,
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None => return ReplaceSuccess::NotReplaced,
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};
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assert!(bridgelines[*offset] == *bridge);
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bridgelines[*offset] = *replacement;
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self.bridge_table.buckets.insert(*bucketnum, bridgelines);
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self.bridge_table
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.reachable
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.insert(*replacement, positions.clone());
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// Remove the bridge from the bucket
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self.bridge_table.reachable.remove(bridge);
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}
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res = ReplaceSuccess::Replaced
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} else {
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println!("No available bridges");
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// If there are no available bridges that can be assigned here, the only thing
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// that can be done is return an indication that updating the gone bridge
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// didn't work.
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// In this case, we do not mark the bridge as unreachable or remove it from the
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// reachable bridges so that we can still find it when a new bridge does become available
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res = ReplaceSuccess::NotReplaced
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let Some(positions) = reachable_bridges.get(bridge) else {
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return res;
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};
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if let Some(replacement) = available_bridge {
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for (bucketnum, offset) in positions.iter() {
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let mut bridgelines = match self.bridge_table.buckets.get(bucketnum) {
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Some(bridgelines) => *bridgelines,
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None => return ReplaceSuccess::NotFound,
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};
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assert!(bridgelines[*offset] == *bridge);
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bridgelines[*offset] = *replacement;
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self.bridge_table.buckets.insert(*bucketnum, bridgelines);
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// Remove the bridge from the reachable bridges and add new bridge
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self.bridge_table
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.reachable
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.insert(*replacement, positions.clone());
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// Remove the bridge from the bucket
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self.bridge_table.reachable.remove(bridge);
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}
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res = ReplaceSuccess::Replaced
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} else if !self.bridge_table.unallocated_bridges.is_empty() {
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let replacement = &self.bridge_table.unallocated_bridges.pop().unwrap();
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for (bucketnum, offset) in positions.iter() {
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let mut bridgelines = match self.bridge_table.buckets.get(bucketnum) {
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Some(bridgelines) => *bridgelines,
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// This should not happen if the rest of the function is correct, we can assume unwrap will succeed
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None => return ReplaceSuccess::NotReplaced,
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};
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assert!(bridgelines[*offset] == *bridge);
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bridgelines[*offset] = *replacement;
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self.bridge_table.buckets.insert(*bucketnum, bridgelines);
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self.bridge_table
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.reachable
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.insert(*replacement, positions.clone());
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// Remove the bridge from the bucket
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self.bridge_table.reachable.remove(bridge);
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}
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res = ReplaceSuccess::Replaced
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} else if !self.bridge_table.spares.is_empty() {
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// First get the bucketnums for the replacement bridge in case it is a spare
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let mut bucketnums: Vec<u32> = Vec::new();
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for (bucketnum, _) in positions.iter() {
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bucketnums.push(*bucketnum);
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}
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// Get the first spare and remove it from the spares set.
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let mut spare = *self.bridge_table.spares.iter().next().unwrap();
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// Check that the first spare in the list of spares is not the one to be replaced
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if bucketnums.contains(&spare) {
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// If it is, take the last spare instead
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spare = *self.bridge_table.spares.iter().last().unwrap();
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// If this is the same bucketnum, there is only one spare bucket with the bridge
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// to be replaced in it, so don't replace it.
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if bucketnums.contains(&spare) {
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res = ReplaceSuccess::NotReplaced;
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return res;
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}
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}
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None => return res,
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};
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self.bridge_table.spares.remove(&spare);
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self.bridge_table.recycleable_keys.push(spare);
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// Get the actual bridges from the spare bucket
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let spare_bucket = match self.bridge_table.buckets.remove(&spare) {
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Some(spare_bucket) => spare_bucket,
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// This should not happen if the rest of the functions are correct, we can assume unwrap will succeed
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None => return ReplaceSuccess::NotReplaced,
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};
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// Remove the spare bucket uid from the keys map
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self.bridge_table.keys.remove(&spare);
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let mut replacement: &BridgeLine = &BridgeLine::default();
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// Make the first spare the replacement bridge, add the others to the set of
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// unallocated_bridges
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for spare_bridge in spare_bucket.iter() {
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if replacement.port > 0 {
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self.bridge_table.unallocated_bridges.push(*spare_bridge);
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// Mark bucket as unreachable while it is unallocated
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self.bridge_table.reachable.remove(spare_bridge);
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} else {
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replacement = spare_bridge;
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}
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}
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for (bucketnum, offset) in positions.iter() {
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let mut bridgelines = match self.bridge_table.buckets.get(bucketnum) {
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Some(bridgelines) => *bridgelines,
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None => return ReplaceSuccess::NotReplaced,
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};
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assert!(bridgelines[*offset] == *bridge);
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bridgelines[*offset] = *replacement;
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self.bridge_table.buckets.insert(*bucketnum, bridgelines);
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self.bridge_table
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.reachable
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.insert(*replacement, positions.clone());
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// Remove the bridge from the bucket
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self.bridge_table.reachable.remove(bridge);
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}
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res = ReplaceSuccess::Replaced
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} else {
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println!("No available bridges");
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// If there are no available bridges that can be assigned here, the only thing
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// that can be done is return an indication that updating the gone bridge
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// didn't work.
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// In this case, we do not mark the bridge as unreachable or remove it from the
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// reachable bridges so that we can still find it when a new bridge does become available
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res = ReplaceSuccess::NotReplaced
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}
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res
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}
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